![]() This might’ve been bemusing for the first route but it gets so annoying after a while. To explain it simply, he whines and complains whenever anything happens – whether it is something minor or life-and-death he literally reacts the same way. ![]() Unfortunately, he’s absolutely insufferable. Since this is a charage, the characters pretty much make or break this game, and there’s none that we as readers spend as much time with than the protagonist Asakura Junichi. This was definitely the case here, even when only considering the original routes, as not all routes are even in length or quality. Now, my motto is that games with more than 6 routes/capturable characters generally mean that the individual routes start to suffer. Compared to the original, this adds in an extra 6 routes, giving a total of 13. ![]() The version that I played is the adult re-port of the console versions. Da Capo is definitely one of those games, with the original version coming out in 2002 and introducing us all to the cherry-blossom imagery that’s plagued charage ever since. As I’ve been playing and reviewing more galge over the past year, I figured that it would be a good time to go back and play some of the games that helped establish and shape the genre as we know and love it. ![]()
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